Cocos2D-Swift 3.0: A great way to get started developing iOS games!

If you’re new to iOS game development now is a great time to get started. In 2008 a brilliant engineer named Ricardo Quesada rewrote his 2D game engine for Apple’s iOS and released it as open source. It’s no exaggeration to say that hundreds of games, like my own, were developed using Cocos2D—including dozens of […]