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	<title>Blog Pav Blog &#187; Union</title>
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	<description>“A great leap in the dark” – Thomas Hobbes</description>
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		<title>Getting Back Into Flash!</title>
		<link>http://www.pavley.com/2009/07/24/getting-back-into-flash/</link>
		<comments>http://www.pavley.com/2009/07/24/getting-back-into-flash/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 22:35:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[OpenDoc]]></category>
		<category><![CDATA[Union]]></category>

		<guid isPermaLink="false">http://www.pavley.com/?p=8</guid>
		<description><![CDATA[Time to pick up that old familiar web animation tool... WTH? What happened to Macromedia!]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p style="text-align: center;"><a href="http://blog.pavley.com/wp-content/uploads/blog.pavley.com/2009/07/flash-devtop1.gif"><img class="size-full wp-image-16 aligncenter" title="My Flash Environment" src="http://blog.pavley.com/wp-content/uploads/blog.pavley.com/2009/07/flash-devtop1.gif" alt="My Flash Environment" width="648" height="405" /></a></p>
<p>It&#8217;s been a couple of years now since I wrote a Flash game. They&#8217;re fun and easy to write and don&#8217;t take much time. For me the fun is in the design and programming. The result of the process might be a playable game&#8211;but I make no promises.</p>
<p>I&#8217;ve taken down all my <a href="http://web.archive.org/web/20070922105535/http://www.pavley.com/">old work</a>, since it was out of date and I barely functioned anymore. That&#8217;s the problem with programming: The platforms keep changing. The <a href="http://www.adobe.com/products/flash/">Flash CS 4</a> of today is a whole new ballgame and I need to get up to speed quickly so turned to my favorite Flash platform how-to author: Colin Moock. I think I have <a href="http://books.google.com/books?as_auth=Colin+Moock&amp;source=an&amp;ei=CNxQSoaJBMK0tgekm-SuBA&amp;sa=X&amp;oi=book_group&amp;ct=title&amp;cad=author-navigational&amp;resnum=8">every book he has written on ActionScript</a> that is published by O&#8217;Reilly. Since beginning of the 21st century Mr. Moock has exhibited genius when writing about Flash programming.</p>
<p>Moock&#8217;s current Flash programming book is <a href="http://books.google.com/books?id=gUHX2fcLKxYC&amp;printsec=frontcover&amp;dq=inauthor:Colin+inauthor:Moock">Essential ActionScript 3.0</a> from 2007 which is old by Internet standards. But I&#8217;m a couple of years behind the times and EAS3 got me up to date quickly: Subclass Sprite and Shape not MovieClip, how to use events, how to animate, how load resources, how to redraw the stage intelligently. Nice stuff that is scattered all over Adobe&#8217;s support site. Apparently there is more <a href="http://www.googlefight.com/index.php?lang=en_GB&amp;word1=flash+actionscript&amp;word2=Mac+OS+X+Cocoa">Internet info</a> on Flash and its buddies ActionScript, Flex, MXML, and Air then on the Mac OS X APIs!</p>
<p>One technology I want to use in my game is Moock&#8217;s <a href="http://www.unionplatform.com">Union Platform</a>. It looks like a quick and elegant way to incorporate multiple users into my game. We talk a lot about the power of social networking and data mining but under all that talk is the power of multi-user applications. I remember years ago when I worked at Apple asking <a href="http://en.wikipedia.org/wiki/OpenDoc">Kurt Piersol</a> what comes next after <a href="http://www.google.com/patents/about?id=XVsgAAAAEBAJ&amp;dq=john+pavley">OpenDoc</a> (the hot technology of 1997) and he said MUDs: Multi-User Dungeons. And I said Huh? Isn&#8217;t that a buch of guys fooling around in a fantasy world online? Yep, he replied and smiled mysteriously.</p>
<p>12 years later I get it. Any with Moock&#8217;s help I&#8217;ll put MUD goodness into my little Flash project <img src='http://www.pavley.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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