Book Binder Update

My comic book collection iOS app continues to evolve. I continue to strip out features and focus on the core mission: Buy a comic, snap a photo, add it to your collection. With that in mind the UX now looks a lot like a photo app that has been preconfigured for storing comic book metadata. […]

Fun with Core Graphics and Swift Part 2

Hey, you have 10 minuets, don’t you? Then you can add pinch and rotate gestures to our fake-genigraphics app. I didn’t realize it would be this easy. But sometimes Apple’s developer tools engineering team does something amazing–and gesture recognizers are super amazing. A good way to start is to read the UIGestureRecognizer Tutorial on Ray […]

Fun with Core Graphics and Swift

A long time ago in a galaxy far, far away… I was a computer graphics artist. Specifically I was a Genigraphics console operator. I worked the night shift creating illustrations and slides with vector graphics for big corporations. This was the early 1980s and fast, cheap personal computers with color graphics had not quite been […]

Nothing Changes More Swiftly than Apple’s Swift Syntax

I’m enjoying the Stanford University class CS193P: Developing iOS 8 Applications with Swift. It’s free on iTunes U and the instructor Paul Hegarty knows his stuff. He’s a great explainer. I like how first he writes some code in a naive way and then fools around with it, getting it to work and then reworking […]