Cocos2d Tip#3: Making Your iPhone Game Fast

My first iPhone game, that might actually make it to the App Store, is just about done. (Not done done but almost ready for testing and tweaking.) With the idea that other people beside me might actually play my game I’ve started to do a very dangerous and high risk activity: Optimization! The all the… Continue reading Cocos2d Tip#3: Making Your iPhone Game Fast