Month: November 2011

  • Cocos2d-iPhone Sprite Rotation to an Arbitrary Point

    I had some time during the Thanksgiving weekend to work on Dungeonators. I’m hoping to get an upgrade out to the App Store soon. One thing I needed //TODO: is refactor my rather poor implementation of rotating a sprite to face another sprite. My original code worked ok, in a roundabout way, but was ugly…

  • When Dogfooding Fails

    For over 20 years we’ve been eating our own dog food in the software industry and it’s not working. For the uninitiated dogfooding means to actually use the product you’re developing. It started out as a radical idea at Microsoft and spread as a way to get developers to experience their customer’s pain. On the…