Tag: Game Development

  • Dungeonators iPhone Game Released in the App Store!

    Writing a real game, from scratch, in Objective-C, with original Art and sound effects, took a heck of a lot longer than I imagined. Even with the help of the Cocos2d-iPhone framework! You can find it here:  http://bit.ly/rkZvCJ Here’s what the sprite atlas looks like (formatted by Zwoptex) … And here are some stats: 28…

  • Invalid Code Signing Entitlements

    Finally after 11 months I submitted my iPhone game, Dungeonators, to iTunes Connect for inclusion in the Apple App Store. I’m planning on giving it away so the “warcraft meets angry birds” funs is accessible to everyone! I hope it passes Apple’s review process 🙂 It took several attempts for me to get to “waiting…

  • Cocos2d Tip #2: Using CCTimer in Your iPhone Game

    If you’re writing almost any type of game, from a puzzler to a FPS to an RTS, tracking time is critical element of the game play. (Except for Angry Birds. You can ponder an Angry Birds level until your iPhone battery runs dry without penalty.) Cocos2d-iPhone provides several means for tracking time in your game…

  • Objective-C Memory Management For Newbies

    Below you will find a list of memory management rules that will make your Coco2d game coding experience easier and your games less buggy. But before you dive in please read the caveats below: These rules are based on several sources written by engineers with much more experienced than me in Objective-C and Cocos2D development.…

  • Cocos2d Tip #1: Changing a Sprite’s Image Simply

    I’m writing an iPhone game using the Cocos2d-iPhone framework. It’s been smooth sailing except for one little detail: I want a sprite to change it’s image based on a touch. I think the problem is that there are a dozen ways to do this in Cocos2d. I wanted to find the simplest way to do…